Reviewing MALL & Gamfication for ELT (Kahoot)
· Application Name Kahoot · Application Category MALL & Gamfication · Relevance It have strong connection between app’s purpose and student learning because this application can improve student's skills and knowledge with playing the game · Feedback Student will get feedback directly when they’re already done answer those question and the student will get the score · Thinking skills In this application, the student just remembering about their material. So, it limited to lower use of lower order thingking skills · ...