Reviewing MALL & Gamfication for ELT (Kahoot)
· Application Name
· Application Category
· Relevance
It have strong connection between app’s purpose and student learning because this application can improve student's skills and knowledge with playing the game
· Feedback
Student will get feedback directly when they’re already done answer those question and the student will get the score
· Thinking skills
· Ease of use
Student can open and operate the app independently
· Engagement
· Sharing
· Accessibility and Cost
This application accessible on all mobile phone and tablet performance (e.g., iOS and Android)
· How to use / apply in ELT
As teacher we can use this application for give the student games to remembering their materials, it seems like quiz.
· Impact for ELT
- Student can always remembering their materials
- Teacher can know how far the student knowledge
· Advantages
- Easier to use this application
- Know their rank from one class
- There is the right answer if their answer got wrong
· Weaknesses
- Only student know their score in each question
- Don't know all rank from the class
· Language components and skills would be effective for ELT
Kahoot is very effective to make the games from the student. It can improve their knowledge and know whether the learning objectivities are achived. The student will feel happiness because this appication really interested.
Komentar
Posting Komentar